Life in the Clave

The Clave houses around fifty thousand (50,000) entities inside the Wall, and extends protection and services to approximately twice as many outside the Wall (primarily in the Settlements and Farmlands). Freeholders outside the Wall (usually farmers or miners) are always welcome to join their claim to the Clave, and if they do so, the Clave will extend power and water services to them (usage paid for outside of taxes). Taxes for those outside the Wall are minimal, as the gate tariffs deal with the movement of goods. A farmer who brings wheat into the city is taxed a certain rate based on volume (high volumes get a discount), but if the same farmer leaves the gate with the same amount of wheat, the tax is mostly refunded (minus a processing fee) proportionally.

Inside the Wall, taxes for residents are much higher. This, and geography, have led to a dichotomy—outside the Wall produces raw material, inside the Wall are the highly skilled artisans and facilities for processing manufactured goods. The city does not tax transactions or income, but rather the passage of goods through the gates, and charges for living space and services. Inside the Wall, residents/owners are charged by the cubic foot of space for their property, square footage outside the Wall. Utility usage (water, power) is paid for separately. During times of war, there have been additional revenue levies in the past, and are tied directly to the draft.

Life in the Clave

Rifts palelizard